Header { Version = 5; } #vvvvvvvvvvvvvvvvvvv BFG Explosions vvvvvvvvvvvvvvvvvvvvvvv Generator { State = "BFGEXP"; Flags = "gnf_blend"; Speed = .01; Speed rnd = 0.3; Spawn radius = 20; Spawn age = -1; Max age = 500; Particles = 500; Spawn rate = 10; Vector rnd = 1; Stage { Type = "pt_point"; Flags = "ptf_bright"; Tics = 50; Rnd = 0.2; Radius = 25; Bounce = 0; Resistance = .02; Gravity = -0.5; Color { 1 .5 .5 .8 }; }; Stage { Type = "pt_point"; Flags = "ptf_bright"; Radius = 10; Tics = 100; Resistance = -0.1; Color { 1 0 0 0.5 }; }; Stage { Type = "pt_point"; Flags = "ptf_bright"; Tics = 100; Resistance = -0.1; Color { 1 0 0 0.3 }; }; Stage { Type = "pt_point"; Flags = "ptf_bright"; Tics = 200; Color { 1 0 0 0.1 }; }; } Generator { State = "BFGLAND"; Flags = "gnf_blend"; Speed = 50; Speed rnd = 0.2; Spawn radius = 50; Spawn age = 7; Max age = 1000; Particles = 25; Spawn rate = 25; Vector rnd = 9; Stage { Type = "pt_point"; Flags = "ptf_bright"; Tics = 150; Rnd = 1; Radius = 75; Bounce = 1; Resistance = 0.1; Gravity = 0; Color { 0 1 0 1 }; }; Stage { Type = "pt_point"; Flags = "ptf_bright"; Radius = 150; Tics = 200; Resistance = .05; Gravity = 0; Color { .5 1 .5 .7 }; }; Stage { Type = "pt_point"; Flags = "ptf_bright"; Radius = 128; Tics = 300; Color { 0 0 1 .1 }; }; Stage { Type = "pt_point"; Flags = "ptf_bright"; Radius = 128; Tics = 100; Color { 0 0 1 0 }; }; }