Header { Version = 5; } #vvvvvvvvvvvvvvv BAMs Teleporter Particles vvvvvvvvvvvvvvvvvvv Generator { Flat = "GATE1"; Flags = "gnf_blend gnf_static gnf_floor"; Speed = 2; Speed rnd = 1; Spawn age = -1; Max age = -1; Particles = 200; Spawn rate = 15; Vector { 0 0 1 }; Presim = 70; Stage { Type = "pt_point"; Flags = "ptf_bright ptf_dietouch"; Tics = 10; Rnd = 1; Bounce = 0; Gravity = 0; Radius = 4; Color { 1 .6 .6 .5 }; }; Stage { Type = "pt_point"; Flags = "ptf_bright ptf_dietouch"; Tics = 70; Rnd = 1; Bounce = 0; Gravity = -1; Radius = 3; Color { 1 .3 .3 .5 }; }; Stage { Type = "pt_line"; Flags = "ptf_bright ptf_dietouch"; Tics = 35; Rnd = 1; Bounce = 0; Gravity = -1; Radius = 1; Color { 1 0 0 .5 }; }; } Generator { Flat = "GATE2"; Flags = "gnf_blend gnf_static"; Speed = 20; Speed rnd = 1; Spawn age = -1; Max age = -1; Particles = 200; Spawn rate = 10; Vector = { 0 0 1 }; Presim = 70; Stage { Type = "pt_line"; Flags = "ptf_bright gnf_floor"; Tics = 175; Rnd = 1; Bounce = 1; Resistance = 0; Radius = 3; Color { 1 .3 .3 .5 }; }; Stage { Type = "pt_line"; Flags = "ptf_bright gnf_ceiling"; Tics = 175; Rnd = 1; Bounce = 1; Resistance = 0; Radius = 3; Color { 1 .1 .1 .25 }; }; Stage { Type = "pt_line"; Flags = "ptf_bright"; Tics = 140; Rnd = 1; Bounce = 1; Gravity = 0; Radius = 3; Color { 1 .1 .1 .25 }; }; } Generator { Flat = "GATE3"; Flags = "gnf_blend gnf_static gnf_space"; Speed = 1; Speed rnd = 1; Spawn age = -1; Max age = -1; Particles = 200; Spawn rate = 15; #Vector { 0 0 1 }; Presim = 70; Stage { Type = "pt_point"; Flags = "ptf_bright ptf_dietouch"; Tics = 15; Rnd = 1; Bounce = 0; Gravity = 0; Radius = 4; Color { 1 .6 .6 .5 }; }; Stage { Type = "pt_point"; Flags = "ptf_bright ptf_dietouch"; Tics = 105; Rnd = 1; Bounce = 0; Gravity = 0; Radius = 1; Color { 1 .3 .3 .25 }; }; } Generator { Flat = "GATE4"; Flags = "gnf_blend gnf_static gnf_floor"; Speed = 10; Speed rnd = 1; Spawn age = -1; Max age = -1; Particles = 200; Spawn rate = 15; Vector { 0 0 1 }; Presim = 70; Stage { Type = "pt_point"; Flags = "ptf_bright ptf_dietouch"; Tics = 140; Rnd = 1; Bounce = 0; Gravity = 0; Radius = 15; Color { .1 .1 .1 .3 }; }; Stage { Type = "pt_point"; Flags = "ptf_bright ptf_dietouch"; Tics = 70; Rnd = 1; Bounce = 0; Gravity = 0; Radius = 25; Color { .1 .1 .1 .2 }; }; Stage { Type = "pt_point"; Flags = "ptf_bright ptf_dietouch"; Tics = 35; Rnd = 1; Bounce = 0; Gravity = 0; Radius = 30; Color { .1 .1 .1 .1 }; }; }